With our free official plugins you can export and sync your Arcweave content & logic in real-time directly in the game engine of your choice.
Want more? Explore our third party plugins
Experience the power of real-time updates. As you make changes in Arcweave, see them instantly reflected in your game.
Not using a game engine? Find out more on how to use our Web API for seamless syncing with your pipeline.
See Arcweave integrations in action with our sample projects
Try our 3D narrative game project and discover how we use the Unreal Engine plugin to create it.
Explore exampleLearn how we developed a simple role-playing game using the Godot plugin
Explore exampleA step-to-step guide on how you can setup our plugins in your game engine of choice.
Looking for something else?
Check some unofficial Arcweave plugins and integrations
Dialogue System for Unity, created by Pixel Crushers, makes it easy to add interactive dialogue and quests to your game. It includes a visual node editor, dialogue UIs, cutscenes, quest logs, save/load, and an importer for Arcweave. It is fully documented and thoroughly optimised for C# source code.
Get it hereTransform Arcweave projects into immersive 3D experiences on web, mobile, and desktop with an intuitive editor and gameplay functionality (character controllers and physics). The integration comes with documentation and an example game project.
Get it hereDefArc is an Arcweave runtime for Defold and was created by Pawel Jarosz. It is a toolset to easily create branching, interactive narratives in games. Underneath it is a JSON parser and helper module for branching, interactive or linear conversation or any data you can create in Arcweave for Defold game engine (Lua).
Get it hereJArcweave is an API built to read exported JSON files from Arcweave, created by Nokori Ware. This API allows the user to import projects from Arcweave and use it in their Java-based projects and can be used as a fully documented learning tool for those interested in making their own Arcweave importers for other programming languages.
Get it here